From 9cf8920053bc91507eecd936256075f48160659d Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Sun, 8 Jan 2023 20:23:20 +0100 Subject: [PATCH] Godot decided to change resource ids again --- player/onhand/peashooter_model.tscn | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/player/onhand/peashooter_model.tscn b/player/onhand/peashooter_model.tscn index c2537ef..221ae59 100644 --- a/player/onhand/peashooter_model.tscn +++ b/player/onhand/peashooter_model.tscn @@ -1,7 +1,7 @@ -[gd_scene load_steps=9 format=3 uid="uid://bcl83sr2mgwaf"] +[gd_scene load_steps=9 format=3 uid="uid://dkkjtqeta3aul"] [ext_resource type="PackedScene" uid="uid://bjjjpgtdtub3r" path="res://assets/peashooter/peashooter.gltf" id="1_qt7i2"] -[ext_resource type="LightmapGIData" uid="uid://46xj1uu6nj0n" path="res://player/onhand/peashooter_model.lmbake" id="2_iui2b"] +[ext_resource type="LightmapGIData" path="res://player/onhand/peashooter_model.lmbake" id="2_iui2b"] [sub_resource type="GDScript" id="GDScript_mxvns"] script/source = "extends Node3D @@ -21,7 +21,7 @@ func _process(delta: float) -> void: pass " -[sub_resource type="Image" id="Image_brvcc"] +[sub_resource type="Image" id="Image_x4j0v"] data = { "data": PackedByteArray(158, 191, 83, 255, 74, 102, 67, 255, 33, 63, 46, 255, 23, 42, 46, 255, 43, 35, 53, 255, 42, 44, 86, 255, 61, 78, 112, 255, 110, 168, 180, 255, 181, 211, 215, 255, 116, 109, 119, 255, 59, 58, 60, 255, 50, 47, 52, 255, 0, 0, 0, 255, 42, 26, 35, 255, 78, 27, 29, 255, 127, 49, 64, 255, 174, 105, 107, 255, 244, 247, 171, 255, 228, 177, 125, 255, 187, 117, 57, 255, 146, 76, 52, 255, 93, 64, 50, 255, 84, 59, 53, 255, 71, 42, 42, 255, 55, 36, 36, 255, 85, 205, 252, 255, 255, 255, 255, 255, 247, 168, 184, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 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75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 0, 0, 0, 0), "format": "RGBA8", @@ -31,7 +31,7 @@ data = { } [sub_resource type="ImageTexture" id="ImageTexture_7gqgu"] -image = SubResource("Image_brvcc") +image = SubResource("Image_x4j0v") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_00xel"] resource_local_to_scene = true @@ -72,7 +72,7 @@ _surfaces = [{ blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_ob77b") -[node name="peashooter" instance=ExtResource("1_qt7i2")] +[node name="PeaShooterModel" instance=ExtResource("1_qt7i2")] script = SubResource("GDScript_mxvns") [node name="Untitled" parent="." index="0"]