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Godot decided to shuffle resource ids around?

This commit is contained in:
Steffo 2023-01-08 13:13:33 +01:00
parent ed9ee9860e
commit bf59b1ecd2
Signed by: steffo
GPG key ID: 6965406171929D01

View file

@ -6,10 +6,10 @@
[ext_resource type="AudioStream" uid="uid://lkftwgdun745" path="res://assets/pop.wav" id="3_gur2a"]
[ext_resource type="Script" path="res://island/Pop.gd" id="4_5e7wk"]
[sub_resource type="BoxShape3D" id="BoxShape3D_xsd7y"]
[sub_resource type="BoxShape3D" id="BoxShape3D_65i68"]
size = Vector3(1, 0.1, 1)
[sub_resource type="ArrayMesh" id="ArrayMesh_gwmmn"]
[sub_resource type="ArrayMesh" id="ArrayMesh_8e1gk"]
_surfaces = [{
"aabb": AABB(-0.5, 0, -0.5, 1.00001, 1.00001, 1),
"attribute_data": PackedByteArray(143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 31, 133, 107, 63, 183, 109, 91, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63),
@ -35,11 +35,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0.5)
[node name="PlantableArea" type="CollisionShape3D" parent="Plant"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
shape = SubResource("BoxShape3D_xsd7y")
shape = SubResource("BoxShape3D_65i68")
[node name="Sprout" type="MeshInstance3D" parent="Plant"]
transform = Transform3D(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
mesh = SubResource("ArrayMesh_gwmmn")
mesh = SubResource("ArrayMesh_8e1gk")
skeleton = NodePath("../../..")
[node name="GrowthTimer" type="Timer" parent="."]