diff --git a/island/PrayerBeam.tres b/island/PrayerBeam.tres new file mode 100644 index 0000000..cb7c0b2 --- /dev/null +++ b/island/PrayerBeam.tres @@ -0,0 +1,137 @@ +[gd_resource type="VisualShader" load_steps=12 format=3 uid="uid://cp6qipvjl5h1v"] + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_e1y00"] + +[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_7s81m"] +output_port_for_preview = 0 +function = 17 + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_x2brx"] +output_port_for_preview = 0 +default_input_values = [0, 0.0, 1, 3.142] +operator = 2 + +[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_djub3"] +output_port_for_preview = 0 +function = 0 + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_770lq"] +output_port_for_preview = 0 +default_input_values = [0, 0.0, 1, 32.0] +operator = 2 + +[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_dijno"] +output_port_for_preview = 0 +function = 17 + +[sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_gtl0n"] +output_port_for_preview = 0 +default_input_values = [0, 0.8, 1, 1.0, 2, 0.5] + +[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_fn2e2"] +default_input_values = [0, 0.0, 1, 0.4, 2, 0.1] + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_b66y3"] +input_name = "time" + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_7wd38"] +output_port_for_preview = 0 +input_name = "uv" + +[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_2c2ak"] +output_port_for_preview = 1 +default_input_values = [0, Vector2(0, 0)] +op_type = 0 + +[resource] +code = "shader_type spatial; +render_mode blend_add, unshaded; + + + + +void fragment() { +// Input:2 + float n_out2p0 = TIME; + + +// Input:3 + vec2 n_out3p0 = UV; + + +// VectorDecompose:4 + float n_out4p0 = n_out3p0.x; + float n_out4p1 = n_out3p0.y; + + +// FloatOp:14 + float n_in14p1 = 32.00000; + float n_out14p0 = n_out4p1 * n_in14p1; + + +// FloatFunc:15 + float n_out15p0 = fract(n_out14p0); + + +// FloatOp:10 + float n_out10p0 = n_out2p0 + n_out15p0; + + +// FloatFunc:11 + float n_out11p0 = fract(n_out10p0); + + +// FloatOp:12 + float n_in12p1 = 3.14200; + float n_out12p0 = n_out11p0 * n_in12p1; + + +// FloatFunc:13 + float n_out13p0 = sin(n_out12p0); + + +// SmoothStep:16 + float n_in16p0 = 0.80000; + float n_in16p1 = 1.00000; + float n_out16p0 = smoothstep(n_in16p0, n_in16p1, n_out13p0); + + +// MultiplyAdd:17 + float n_in17p1 = 0.40000; + float n_in17p2 = 0.10000; + float n_out17p0 = fma(n_out16p0, n_in17p1, n_in17p2); + + +// Output:0 + ALPHA = n_out17p0; + + +} +" +graph_offset = Vector2(15.9885, 99.4508) +modes/blend = 1 +flags/unshaded = true +nodes/fragment/0/position = Vector2(1157.94, 238.552) +nodes/fragment/2/node = SubResource("VisualShaderNodeInput_b66y3") +nodes/fragment/2/position = Vector2(-489.808, 303.152) +nodes/fragment/3/node = SubResource("VisualShaderNodeInput_7wd38") +nodes/fragment/3/position = Vector2(-1082.22, 380.69) +nodes/fragment/4/node = SubResource("VisualShaderNodeVectorDecompose_2c2ak") +nodes/fragment/4/position = Vector2(-779.218, 382.69) +nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_e1y00") +nodes/fragment/10/position = Vector2(-140.048, 330.079) +nodes/fragment/11/node = SubResource("VisualShaderNodeFloatFunc_7s81m") +nodes/fragment/11/position = Vector2(51.0559, 309.319) +nodes/fragment/12/node = SubResource("VisualShaderNodeFloatOp_x2brx") +nodes/fragment/12/position = Vector2(252.606, 296.547) +nodes/fragment/13/node = SubResource("VisualShaderNodeFloatFunc_djub3") +nodes/fragment/13/position = Vector2(465.606, 295.547) +nodes/fragment/14/node = SubResource("VisualShaderNodeFloatOp_770lq") +nodes/fragment/14/position = Vector2(-567.153, 394.715) +nodes/fragment/15/node = SubResource("VisualShaderNodeFloatFunc_dijno") +nodes/fragment/15/position = Vector2(-365.353, 405.715) +nodes/fragment/16/node = SubResource("VisualShaderNodeSmoothStep_gtl0n") +nodes/fragment/16/position = Vector2(690.342, 223.169) +nodes/fragment/17/node = SubResource("VisualShaderNodeMultiplyAdd_fn2e2") +nodes/fragment/17/position = Vector2(923.023, 307.369) +nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 2, 0, 10, 0, 10, 0, 11, 0, 11, 0, 12, 0, 12, 0, 13, 0, 4, 1, 14, 0, 14, 0, 15, 0, 15, 0, 10, 1, 13, 0, 16, 2, 16, 0, 17, 0, 17, 0, 0, 1) diff --git a/island/Temple.tscn b/island/Temple.tscn index 494f57e..9ac1dd0 100644 --- a/island/Temple.tscn +++ b/island/Temple.tscn @@ -1,12 +1,14 @@ -[gd_scene load_steps=8 format=3 uid="uid://dp3n3j0r2ufhw"] +[gd_scene load_steps=11 format=3 uid="uid://dp3n3j0r2ufhw"] [ext_resource type="PackedScene" uid="uid://c7dmda5c5ju28" path="res://island/TempleMesh.tscn" id="1_e3qkq"] [ext_resource type="Script" path="res://island/Temple.gd" id="1_ij5av"] [ext_resource type="Texture2D" uid="uid://ceucx3sfu3345" path="res://assets/island_model/texture_3.png" id="2_mx23r"] [ext_resource type="AudioStream" uid="uid://dje4pc3vdya0d" path="res://assets/sine.wav" id="4_wahrh"] +[ext_resource type="Shader" uid="uid://cp6qipvjl5h1v" path="res://island/PrayerBeam.tres" id="5_kuhb6"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c2cin"] resource_name = "material3" +render_priority = -1 transparency = 1 shading_mode = 0 albedo_texture = ExtResource("2_mx23r") @@ -31,6 +33,14 @@ _surfaces = [{ [sub_resource type="BoxShape3D" id="BoxShape3D_2m5mr"] size = Vector3(2, 2, 2) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_yfbad"] +render_priority = 0 +shader = ExtResource("5_kuhb6") + +[sub_resource type="BoxMesh" id="BoxMesh_1a73e"] +material = SubResource("ShaderMaterial_yfbad") +size = Vector3(1, 16, 1) + [node name="Temple" type="Node3D"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) script = ExtResource("1_ij5av") @@ -55,3 +65,8 @@ monitorable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="PrayerArea"] shape = SubResource("BoxShape3D_2m5mr") + +[node name="PrayerBeam" type="MeshInstance3D" parent="PrayerArea"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, 0) +mesh = SubResource("BoxMesh_1a73e") +skeleton = NodePath("../..")