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MoveTowardsPlayer
: Use a target instead of the direct parent
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2 changed files with 6 additions and 5 deletions
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@ -1,9 +1,9 @@
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extends Node
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@export var force_multiplier: float = 0.0
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@export var force_multiplier: float
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@export var target: RigidBody3D
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# Must be BELOW the player node to work!
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@onready var parent: RigidBody3D = get_parent()
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@onready var magnet_area: Area3D = $MagnetArea
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@onready var player: CharacterBody3D = get_tree().root.find_child("Player", true, false)
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@ -17,9 +17,9 @@ func capture():
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func _physics_process(delta):
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if captured:
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var direction = player.position - parent.position
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var direction = player.position - target.position
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var force = direction.normalized() * force_multiplier * delta
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parent.apply_force(force)
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target.apply_force(force)
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func _on_magnet_area_body_entered(body: Node3D):
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@ -22,9 +22,10 @@ shape = SubResource("CylinderShape3D_t5bjw")
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[node name="PineappleMesh" parent="." instance=ExtResource("1_ndmmp")]
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[node name="MoveTowardsPlayer" type="Node3D" parent="."]
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[node name="MoveTowardsPlayer" type="Node3D" parent="." node_paths=PackedStringArray("target")]
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script = ExtResource("2_d3itl")
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force_multiplier = 1250.0
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target = NodePath("..")
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[node name="MagnetArea" type="Area3D" parent="MoveTowardsPlayer"]
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collision_layer = 0
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