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Add some seeds to the island

(and possibly something more? i must have forgot to commit 💀)
This commit is contained in:
Steffo 2023-01-08 21:47:29 +01:00
parent 75bcee3a3b
commit d02f15ea4a
Signed by: steffo
GPG key ID: 6965406171929D01

View file

@ -1,26 +1,14 @@
[gd_scene load_steps=17 format=3 uid="uid://bg88gc1w1gw5m"]
[gd_scene load_steps=15 format=3 uid="uid://bg88gc1w1gw5m"]
[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_agjfy"]
[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"]
[ext_resource type="PackedScene" uid="uid://dh5blytk6vmdu" path="res://island/Sea.tscn" id="1_e0hpm"]
[ext_resource type="PackedScene" uid="uid://b5i1sqd88wlle" path="res://player/Player.tscn" id="3_5378m"]
[ext_resource type="PackedScene" uid="uid://cyuqnp5bfan4y" path="res://island/IslandMesh.tscn" id="3_g5ug0"]
[ext_resource type="PackedScene" uid="uid://tahdk48hqxis" path="res://island/HillMesh.tscn" id="4_5ll24"]
[ext_resource type="PackedScene" uid="uid://cxa5irr1atgke" path="res://island/PyramidSmallMesh.tscn" id="5_uf8hd"]
[ext_resource type="PackedScene" uid="uid://bknwefv5ycc3u" path="res://island/PyramidSmolMesh.tscn" id="6_klmt8"]
[ext_resource type="PackedScene" uid="uid://boxtb3trgcy8c" path="res://island/PillarMesh.tscn" id="7_grmwj"]
[ext_resource type="PackedScene" path="res://island/HoppityMesh.tscn" id="8_5pio0"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
render_priority = 0
shader = ExtResource("1_agjfy")
shader_parameter/speed_x = 1.0
shader_parameter/speed_y = 0.1
shader_parameter/size = 1000.0
shader_parameter/sea = ExtResource("1_w6ara")
[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
material = SubResource("ShaderMaterial_3uyyi")
size = Vector2(1000, 1000)
[ext_resource type="PackedScene" uid="uid://cwf11kdk7t64k" path="res://island/HoppityMesh.tscn" id="8_5pio0"]
[ext_resource type="PackedScene" uid="uid://cm0apcnq0f26s" path="res://island/Seeds.tscn" id="10_l32rj"]
[sub_resource type="Gradient" id="Gradient_shcpx"]
interpolation_mode = 2
@ -48,9 +36,7 @@ sky = SubResource("Sky_j6hso")
[node name="World" type="Node3D" parent="."]
[node name="Sea" type="MeshInstance3D" parent="World"]
mesh = SubResource("PlaneMesh_4ibso")
skeleton = NodePath("../..")
[node name="Sea" parent="World" instance=ExtResource("1_e0hpm")]
[node name="IslandMesh" parent="World" instance=ExtResource("3_g5ug0")]
@ -97,3 +83,9 @@ transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e
[node name="CropTiles" type="Node3D" parent="."]
[node name="Produce" type="Node3D" parent="."]
[node name="Seeds" parent="Produce" instance=ExtResource("10_l32rj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 4, 22)
[node name="Seeds2" parent="Produce" instance=ExtResource("10_l32rj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 4, 22)