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Try building an island with Crocotile
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parent
614897059c
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8 changed files with 79 additions and 1 deletions
1
assets/island.crocotile
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assets/island.crocotile
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assets/island_model/.gitattributes
vendored
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assets/island_model/.gitattributes
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*.obj filter=lfs diff=lfs merge=lfs -text
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assets/island_model/island.mtl
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assets/island_model/island.mtl
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newmtl material0
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Ka 1.000000 1.000000 1.000000
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Kd 1.000000 1.000000 1.000000
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Ks 0.000000 0.000000 0.000000
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Tr 0.000000
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illum 0
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Ns 0.000000
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map_Kd texture_0.png
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map_d texture_0.png
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BIN
assets/island_model/island.obj
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BIN
assets/island_model/island.obj
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assets/island_model/island.obj.import
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assets/island_model/island.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://c8knvy5ras8jo"
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path="res://.godot/imported/island.obj-4a819d853cd74bb4b42ee411b2154ac2.mesh"
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[deps]
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files=["res://.godot/imported/island.obj-4a819d853cd74bb4b42ee411b2154ac2.mesh"]
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source_file="res://assets/island_model/island.obj"
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dest_files=["res://.godot/imported/island.obj-4a819d853cd74bb4b42ee411b2154ac2.mesh", "res://.godot/imported/island.obj-4a819d853cd74bb4b42ee411b2154ac2.mesh"]
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[params]
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generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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BIN
assets/island_model/texture_0.png
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assets/island_model/texture_0.png
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assets/island_model/texture_0.png.import
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assets/island_model/texture_0.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ebyf8q6s6yuj"
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path.s3tc="res://.godot/imported/texture_0.png-3885559f1cd03962459520e5a01eb4b2.s3tc.ctex"
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path.etc2="res://.godot/imported/texture_0.png-3885559f1cd03962459520e5a01eb4b2.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc", "etc2"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/island_model/texture_0.png"
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dest_files=["res://.godot/imported/texture_0.png-3885559f1cd03962459520e5a01eb4b2.s3tc.ctex", "res://.godot/imported/texture_0.png-3885559f1cd03962459520e5a01eb4b2.etc2.ctex"]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://bg88gc1w1gw5m"]
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[gd_scene load_steps=8 format=3 uid="uid://bg88gc1w1gw5m"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"]
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[ext_resource type="ArrayMesh" uid="uid://c8knvy5ras8jo" path="res://assets/island_model/island.obj" id="2_r00hx"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i4xeb"]
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shading_mode = 0
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@ -35,6 +36,9 @@ sky = SubResource("Sky_j6hso")
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[node name="Sea" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_4ibso")
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[node name="Island" type="MeshInstance3D" parent="."]
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mesh = ExtResource("2_r00hx")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_302o8")
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