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Remove unused cube from the player's camera

This commit is contained in:
Steffo 2023-01-07 21:15:05 +01:00
parent 2202955dce
commit d7dbcfbdbb
Signed by: steffo
GPG key ID: 6965406171929D01

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@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://b5i1sqd88wlle"]
[gd_scene load_steps=16 format=3 uid="uid://b5i1sqd88wlle"]
[ext_resource type="Script" path="res://player/Player.gd" id="1_rujcr"]
[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
@ -7,12 +7,6 @@
[ext_resource type="Script" path="res://player/SplashController.gd" id="5_wnbq8"]
[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="6_xi537"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_berhm"]
[sub_resource type="BoxMesh" id="BoxMesh_7lbaj"]
material = SubResource("StandardMaterial3D_berhm")
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"]
metallic_specular = 0.0
@ -163,12 +157,6 @@ current = true
fov = 80.0
near = 0.001
[node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Viewport/CameraViewportContainer/GameViewport/Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.13668e-07, 0, -2.3659)
visible = false
layers = 3
mesh = SubResource("BoxMesh_7lbaj")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CylinderMesh_h7ca4")
skeleton = NodePath("../..")