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https://github.com/Steffo99/pineapple-surf.git
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Godot changes ids again
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parent
1ff4b22eb2
commit
dc0bfdd91a
3 changed files with 4 additions and 9 deletions
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@ -8,7 +8,7 @@
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[ext_resource type="PackedScene" uid="uid://ci0hy0d4d1476" path="res://island/CollectibleByPlayer.tscn" id="5_yps0c"]
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[ext_resource type="PackedScene" uid="uid://bj4d3a0jxgvpu" path="res://island/CanSplash.tscn" id="7_3mgie"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_ax3vd"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_e5jtb"]
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height = 0.9
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radius = 0.3
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@ -21,7 +21,7 @@ script = ExtResource("1_sbec5")
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[node name="Shape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
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shape = SubResource("CylinderShape3D_ax3vd")
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shape = SubResource("CylinderShape3D_e5jtb")
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[node name="PineappleMesh" parent="." instance=ExtResource("1_ndmmp")]
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@ -128,7 +128,6 @@ grow_horizontal = 2
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grow_vertical = 2
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[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -168,7 +167,6 @@ theme = SubResource("Theme_smyke")
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[node name="FPS_Label" type="Label" parent="HUD"]
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visible = false
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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@ -181,7 +179,7 @@ horizontal_alignment = 2
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script = SubResource("GDScript_iiadi")
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[node name="PointsSpawner" type="Control" parent="HUD"]
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layout_mode = 1
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layout_mode = 3
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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@ -192,7 +190,6 @@ grow_vertical = 2
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script = SubResource("GDScript_5d122")
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[node name="AmmoLabel" type="Label" parent="HUD"]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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@ -221,7 +218,6 @@ modulate = Color(1, 0.596078, 1, 1)
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show_behind_parent = true
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z_index = 4096
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z_as_relative = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -246,7 +242,6 @@ MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameVie
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[node name="Crosshair" type="ColorRect" parent="HUD"]
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material = SubResource("ShaderMaterial_2p6rt")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -9,7 +9,7 @@
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config_version=5
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_global_script_classes=[{
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"base": "Node3D",
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"base": "Node",
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"class": &"BaseWeapon",
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"language": &"GDScript",
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"path": "res://player/onhand/BaseWeapon.gd"
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