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Add "pop" sound when a crop is ready

This commit is contained in:
Steffo 2023-01-08 07:41:28 +01:00
parent b07ba1f25e
commit e8f757fb3c
Signed by: steffo
GPG key ID: 6965406171929D01
7 changed files with 67 additions and 3 deletions

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assets/pop.wav (Stored with Git LFS) Normal file

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assets/pop.wav.import Normal file
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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://lkftwgdun745"
path="res://.godot/imported/pop.wav-6c96098d372cbccab3a694ff4f0bb6a9.sample"
[deps]
source_file="res://assets/pop.wav"
dest_files=["res://.godot/imported/pop.wav-6c96098d372cbccab3a694ff4f0bb6a9.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -7,7 +7,9 @@ signal on_complete()
@onready var growth_timer: Timer = $GrowthTimer
@onready var sprout_mesh: MeshInstance3D = $Plant/Sprout
@onready var pop_sound: AudioStreamPlayer3D = $Pop
@export var debug_growth: bool = false
@export var debug_growth_offset: float = 0.0;
func plant():
@ -19,6 +21,8 @@ func plant():
func complete():
if not growth_timer.is_stopped():
growth_timer.stop()
print("Playing completition sound...")
pop_sound.play_with_random_pitch()
emit_signal("on_complete")
if debug_growth:
plant()
@ -31,4 +35,4 @@ func _process(_delta):
func _ready():
if debug_growth:
plant()
growth_timer.start(growth_timer.wait_time - debug_growth_offset)

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@ -1,7 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://cf35yl04qtru3"]
[gd_scene load_steps=7 format=3 uid="uid://cf35yl04qtru3"]
[ext_resource type="Script" path="res://island/CropTile.gd" id="1_7lls2"]
[ext_resource type="Material" uid="uid://w0ipvdnh4l8s" path="res://island/CropMaterial.tres" id="2_1oajr"]
[ext_resource type="AudioStream" uid="uid://lkftwgdun745" path="res://assets/pop.wav" id="3_gur2a"]
[ext_resource type="Script" path="res://island/Pop.gd" id="4_5e7wk"]
[sub_resource type="BoxShape3D" id="BoxShape3D_6ja5h"]
size = Vector3(1, 0.1, 1)
@ -36,6 +38,12 @@ mesh = SubResource("ArrayMesh_28cd1")
skeleton = NodePath("../../..")
[node name="GrowthTimer" type="Timer" parent="."]
wait_time = 5.0
wait_time = 2.0
[node name="Pop" type="AudioStreamPlayer3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.1, 0.5)
stream = ExtResource("3_gur2a")
attenuation_filter_cutoff_hz = 20500.0
script = ExtResource("4_5e7wk")
[connection signal="timeout" from="GrowthTimer" to="." method="complete"]

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@ -83,5 +83,15 @@ transform = Transform3D(1, 0, 0, 0, -0.337161, 0.941447, 0, -0.941447, -0.337161
transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 0, 4.89631, 0)
[node name="CropTile" parent="." instance=ExtResource("8_4ooup")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 2, 8)
debug_growth = true
[node name="CropTile2" parent="." instance=ExtResource("8_4ooup")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 8)
debug_growth = true
debug_growth_offset = 0.5
[node name="CropTile3" parent="." instance=ExtResource("8_4ooup")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2, 8)
debug_growth = true
debug_growth_offset = 0.6

14
island/Pop.gd Normal file
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@ -0,0 +1,14 @@
extends AudioStreamPlayer3D
var rng: RandomNumberGenerator
func _ready():
rng = RandomNumberGenerator.new()
rng.randomize()
func play_with_random_pitch():
pitch_scale = rng.randf_range(0.3, 1.0)
play()

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@ -147,6 +147,7 @@ stretch = true
[node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"]
handle_input_locally = false
audio_listener_enable_3d = true
size = Vector2i(284, 160)
render_target_update_mode = 4