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https://github.com/Steffo99/pineapple-surf.git
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Create a billboard pillar to display in water
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parent
edf9509a82
commit
feaeb57984
8 changed files with 111 additions and 1 deletions
1
assets/island_model/pillar.crocotile
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assets/island_model/pillar.crocotile
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assets/island_model/pillar.mtl
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assets/island_model/pillar.mtl
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newmtl material1
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Ka 1.000000 1.000000 1.000000
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Kd 1.000000 1.000000 1.000000
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Ks 0.000000 0.000000 0.000000
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Tr 0.000000
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illum 0
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Ns 0.000000
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map_Kd texture_1.png
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map_d texture_1.png
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BIN
assets/island_model/pillar.obj
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assets/island_model/pillar.obj
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assets/island_model/pillar.obj.import
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assets/island_model/pillar.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://gcespnplwchl"
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path="res://.godot/imported/pillar.obj-24a43860f27311daa0d331313a46a0db.mesh"
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[deps]
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files=["res://.godot/imported/pillar.obj-24a43860f27311daa0d331313a46a0db.mesh"]
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source_file="res://assets/island_model/pillar.obj"
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dest_files=["res://.godot/imported/pillar.obj-24a43860f27311daa0d331313a46a0db.mesh", "res://.godot/imported/pillar.obj-24a43860f27311daa0d331313a46a0db.mesh"]
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[params]
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generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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BIN
assets/island_model/texture_1.png
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assets/island_model/texture_1.png
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assets/island_model/texture_1.png.import
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assets/island_model/texture_1.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cdpn34mdaq545"
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path="res://.godot/imported/texture_1.png-9fbd3af4843d9622d58b51ee93c19f7f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/island_model/texture_1.png"
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dest_files=["res://.godot/imported/texture_1.png-9fbd3af4843d9622d58b51ee93c19f7f.ctex"]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://bg88gc1w1gw5m"]
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[gd_scene load_steps=15 format=3 uid="uid://bg88gc1w1gw5m"]
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[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_agjfy"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"]
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@ -7,6 +7,7 @@
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[ext_resource type="PackedScene" uid="uid://tahdk48hqxis" path="res://island/HillMesh.tscn" id="4_5ll24"]
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[ext_resource type="PackedScene" uid="uid://cxa5irr1atgke" path="res://island/PyramidSmallMesh.tscn" id="5_uf8hd"]
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[ext_resource type="PackedScene" uid="uid://bknwefv5ycc3u" path="res://island/PyramidSmolMesh.tscn" id="6_klmt8"]
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[ext_resource type="PackedScene" uid="uid://boxtb3trgcy8c" path="res://island/PillarMesh.tscn" id="7_grmwj"]
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[ext_resource type="PackedScene" uid="uid://cf35yl04qtru3" path="res://island/CropTile.tscn" id="8_4ooup"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
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@ -63,6 +64,15 @@ skeleton = NodePath("../../..")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -29, 0, 44)
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skeleton = NodePath("../../..")
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[node name="PillarMesh" parent="World" instance=ExtResource("7_grmwj")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17, 0, 9)
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[node name="PillarMesh2" parent="World" instance=ExtResource("7_grmwj")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 7)
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[node name="PillarMesh3" parent="World" instance=ExtResource("7_grmwj")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17, 0, 5)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_302o8")
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29
island/PillarMesh.tscn
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island/PillarMesh.tscn
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[gd_scene load_steps=4 format=3 uid="uid://boxtb3trgcy8c"]
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[ext_resource type="Texture2D" uid="uid://cdpn34mdaq545" path="res://assets/island_model/texture_1.png" id="1_ovyt2"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1615l"]
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resource_name = "material1"
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transparency = 1
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shading_mode = 0
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albedo_texture = ExtResource("1_ovyt2")
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texture_filter = 0
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billboard_mode = 2
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[sub_resource type="ArrayMesh" id="ArrayMesh_fup4l"]
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_surfaces = [{
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"aabb": AABB(-0.5, 0, 1.77636e-15, 1.00001, 1.00001, 1e-05),
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"attribute_data": PackedByteArray(171, 170, 42, 63, 110, 219, 54, 63, 85, 85, 21, 63, 146, 36, 73, 63, 85, 85, 21, 63, 110, 219, 54, 63, 171, 170, 42, 63, 146, 36, 73, 63, 171, 170, 42, 63, 110, 219, 54, 63, 85, 85, 21, 63, 146, 36, 73, 63, 85, 85, 21, 63, 110, 219, 54, 63, 171, 170, 42, 63, 146, 36, 73, 63),
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"format": 4119,
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"index_count": 12,
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"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 3, 0, 1, 0, 0, 0, 4, 0, 5, 0, 6, 0, 7, 0, 5, 0, 4, 0),
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"material": SubResource("StandardMaterial3D_1615l"),
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"name": "material1",
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"primitive": 3,
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"vertex_count": 8,
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"vertex_data": PackedByteArray(0, 0, 0, 63, 0, 0, 128, 63, 0, 0, 0, 39, 255, 127, 255, 127, 255, 255, 255, 191, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 39, 255, 127, 255, 127, 255, 255, 255, 191, 0, 0, 0, 191, 0, 0, 128, 63, 0, 0, 0, 39, 255, 127, 255, 127, 255, 255, 255, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 39, 255, 127, 255, 127, 255, 255, 255, 191, 0, 0, 0, 191, 0, 0, 128, 63, 0, 0, 0, 39, 255, 255, 255, 255, 0, 0, 255, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 39, 255, 255, 255, 255, 0, 0, 255, 191, 0, 0, 0, 63, 0, 0, 128, 63, 0, 0, 0, 39, 255, 255, 255, 255, 0, 0, 255, 191, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 39, 255, 255, 255, 255, 0, 0, 255, 191)
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}]
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[node name="PillarMesh" type="MeshInstance3D"]
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mesh = SubResource("ArrayMesh_fup4l")
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skeleton = NodePath("../..")
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