[gd_scene load_steps=5 format=3 uid="uid://c7lblmilr3gob"] [ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_tu2de"] [ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="2_c8qvh"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"] render_priority = 0 shader = ExtResource("1_tu2de") shader_parameter/speed_x = 1.0 shader_parameter/speed_y = 0.1 shader_parameter/size = 1000.0 shader_parameter/sea = ExtResource("2_c8qvh") [sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"] material = SubResource("ShaderMaterial_3uyyi") size = Vector2(1000, 1000) [node name="SeaMesh" type="MeshInstance3D"] mesh = SubResource("PlaneMesh_4ibso") skeleton = NodePath("../..")