; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "Node", "class": &"BaseScene", "language": &"GDScript", "path": "res://base/BaseScene.gd" }, { "base": "Node3D", "class": &"BaseWeapon", "language": &"GDScript", "path": "res://player/onhand/BaseWeapon.gd" }, { "base": "Node", "class": &"CanSink", "language": &"GDScript", "path": "res://island/sinking/CanSink.gd" }, { "base": "Node3D", "class": &"CropTile", "language": &"GDScript", "path": "res://island/CropTile.gd" }, { "base": "BaseWeapon", "class": &"PeaShooter", "language": &"GDScript", "path": "res://player/onhand/PeaShooter.gd" }, { "base": "CharacterBody3D", "class": &"Player", "language": &"GDScript", "path": "res://player/Player.gd" }, { "base": "Object", "class": &"PlayerInputData", "language": &"GDScript", "path": "res://player/PlayerInputData.gd" }, { "base": "Area3D", "class": &"SinkArea", "language": &"GDScript", "path": "res://island/sinking/SinkArea.gd" }] _global_script_class_icons={ "BaseScene": "", "BaseWeapon": "", "CanSink": "", "CropTile": "", "PeaShooter": "", "Player": "", "PlayerInputData": "", "SinkArea": "" } [application] config/name="LD52" run/main_scene="res://base/BaseScene.tscn" config/features=PackedStringArray("4.0", "GL Compatibility") boot_splash/bg_color=Color(0.231373, 0.490196, 0.309804, 1) config/icon="res://assets/icon.svg" [autoload] Singletons="*res://Singletons.gd" [display] window/size/viewport_width=284 window/size/viewport_height=160 window/size/mode=2 window/stretch/mode="canvas_items" [gui] fonts/dynamic_fonts/use_oversampling=false [input] forward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null) ] } backwards={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null) ] } left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null) ] } slot1={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"unicode":0,"echo":false,"script":null) ] } slot2={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"unicode":0,"echo":false,"script":null) ] } slot3={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"unicode":0,"echo":false,"script":null) ] } fire={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null) ] } respawn={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"unicode":0,"echo":false,"script":null) ] } [layer_names] 3d_render/layer_1="Default" 3d_render/layer_2="OnHand" 3d_physics/layer_1="Default" 3d_physics/layer_2="Pickups" 3d_physics/layer_3="Player" 3d_physics/layer_4="Terrain" 3d_physics/layer_5="Planted seed" [rendering] environment/defaults/default_clear_color=Color(0.231373, 0.490196, 0.309804, 1)