[gd_scene load_steps=4 format=3 uid="uid://cxa5irr1atgke"] [ext_resource type="Material" uid="uid://bsjievied4u63" path="res://island/GrassMaterial.tres" id="1_m8n53"] [sub_resource type="ArrayMesh" id="ArrayMesh_ukixy"] _surfaces = [{ "aabb": AABB(0, -3.33067e-16, -3, 3, 1.00001, 3), "attribute_data": PackedByteArray(10, 215, 163, 62, 36, 73, 146, 62, 41, 92, 143, 62, 110, 219, 182, 62, 41, 92, 143, 62, 36, 73, 146, 62, 10, 215, 163, 62, 110, 219, 182, 62, 41, 92, 143, 62, 110, 219, 182, 62, 10, 215, 163, 62, 36, 73, 146, 62, 10, 215, 163, 62, 110, 219, 182, 62, 41, 92, 143, 62, 110, 219, 182, 62, 41, 92, 143, 62, 36, 73, 146, 62, 10, 215, 163, 62, 36, 73, 146, 62, 10, 215, 163, 62, 110, 219, 182, 62, 41, 92, 143, 62, 110, 219, 182, 62, 41, 92, 143, 62, 36, 73, 146, 62, 10, 215, 163, 62, 36, 73, 146, 62, 10, 215, 163, 62, 110, 219, 182, 62, 41, 92, 143, 62, 36, 73, 146, 62, 10, 215, 163, 62, 110, 219, 182, 62, 41, 92, 143, 62, 110, 219, 182, 62, 41, 92, 143, 62, 36, 73, 146, 62, 10, 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0, 64, 64, 0, 0, 0, 165, 0, 0, 0, 192, 255, 191, 255, 191, 255, 191, 255, 159, 0, 0, 0, 64, 0, 0, 128, 63, 0, 0, 0, 192, 255, 191, 255, 191, 255, 191, 255, 159, 0, 0, 64, 64, 0, 0, 0, 165, 0, 0, 64, 192, 255, 191, 255, 191, 255, 191, 255, 159, 0, 0, 0, 64, 0, 0, 128, 63, 0, 0, 0, 192, 255, 127, 255, 255, 255, 255, 255, 191, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 191, 255, 127, 255, 255, 255, 255, 255, 191, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 192, 255, 127, 255, 255, 255, 255, 255, 191, 0, 0, 0, 64, 0, 0, 128, 63, 0, 0, 128, 191, 255, 127, 255, 255, 255, 255, 255, 191) }] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_emoh5"] data = PackedVector3Array(1, 1, -1, 0, 0, 0, 0, 0, -1, 1, 0, 0, 0, 0, 0, 1, 1, -1, 1, 1, -1, 0, 0, -1, 0, 0, -2, 1, 1, -2, 1, 1, -1, 0, 0, -2, 1, 1, -2, 0, 0, -2, 0, 0, -3, 1, 0, -3, 1, 1, -2, 0, 0, -3, 2, 1, -2, 1, 1, -2, 1, 0, -3, 2, 0, -3, 2, 1, -2, 1, 0, -3, 3, 0, -1, 2, 1, -1, 2, 1, -2, 3, 0, -2, 3, 0, -1, 2, 1, -2, 2, 0, 0, 1, 0, 0, 1, 1, -1, 2, 1, -1, 2, 0, 0, 1, 1, -1, 3, 0, 0, 2, 0, 0, 2, 1, -1, 3, 0, -1, 3, 0, 0, 2, 1, -1, 3, 0, -3, 2, 1, -2, 2, 0, -3, 3, 0, -2, 2, 1, -2, 3, 0, -3, 2, 1, -2, 1, 1, -1, 1, 1, -2, 2, 1, -1, 1, 1, -1, 2, 1, -2) [node name="PyramidSmallMesh" type="MeshInstance3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18, 0, 31) mesh = SubResource("ArrayMesh_ukixy") skeleton = NodePath("../..") [node name="StaticBody3D" type="StaticBody3D" parent="."] collision_layer = 9 [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_emoh5")