[gd_scene load_steps=3 format=3 uid="uid://bcl83sr2mgwaf"] [ext_resource type="PackedScene" uid="uid://bjjjpgtdtub3r" path="res://assets/peashooter/peashooter.gltf" id="1_qt7i2"] [sub_resource type="GDScript" id="GDScript_mxvns"] script/source = "extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: var mesh = self.get_child(0) as MeshInstance3D var mat = mesh.get_active_material(0) as BaseMaterial3D mat.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST # mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED mat.ao_enabled = true # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass " [node name="peashooter" instance=ExtResource("1_qt7i2")] script = SubResource("GDScript_mxvns") [node name="Untitled" parent="." index="0"] gi_mode = 2