[gd_scene load_steps=14 format=3 uid="uid://bg88gc1w1gw5m"] [ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_agjfy"] [ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"] [ext_resource type="PackedScene" uid="uid://b5i1sqd88wlle" path="res://player/Player.tscn" id="3_5378m"] [ext_resource type="PackedScene" uid="uid://cyuqnp5bfan4y" path="res://island/IslandMesh.tscn" id="3_g5ug0"] [ext_resource type="PackedScene" uid="uid://tahdk48hqxis" path="res://island/HillMesh.tscn" id="4_5ll24"] [ext_resource type="PackedScene" uid="uid://cxa5irr1atgke" path="res://island/PyramidSmallMesh.tscn" id="5_uf8hd"] [ext_resource type="PackedScene" uid="uid://bknwefv5ycc3u" path="res://island/PyramidSmolMesh.tscn" id="6_klmt8"] [sub_resource type="GDScript" id="GDScript_78lo3"] script/source = "extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: for node in $World.get_children(): var material: Material = node.get_active_material(0) if material is StandardMaterial3D: material.texture_filter = BaseMaterial3D.TextureFilter.TEXTURE_FILTER_NEAREST # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass " [sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"] render_priority = 0 shader = ExtResource("1_agjfy") shader_parameter/speed_x = 1.0 shader_parameter/speed_y = 0.1 shader_parameter/size = 1000.0 shader_parameter/sea = ExtResource("1_w6ara") [sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"] material = SubResource("ShaderMaterial_3uyyi") size = Vector2(1000, 1000) [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_htlhh"] sky_top_color = Color(0.356863, 0.623529, 0.937255, 1) sky_horizon_color = Color(0.254902, 0.623529, 0.8, 1) ground_bottom_color = Color(0.254902, 0.623529, 0.8, 1) ground_horizon_color = Color(0.254902, 0.623529, 0.8, 1) ground_curve = 7.89838 [sub_resource type="Sky" id="Sky_j6hso"] sky_material = SubResource("ProceduralSkyMaterial_htlhh") [sub_resource type="Environment" id="Environment_302o8"] background_mode = 2 sky = SubResource("Sky_j6hso") [node name="Island" type="Node3D"] script = SubResource("GDScript_78lo3") [node name="World" type="Node3D" parent="."] [node name="Sea" type="MeshInstance3D" parent="World"] mesh = SubResource("PlaneMesh_4ibso") skeleton = NodePath("../..") [node name="IslandMesh" parent="World" instance=ExtResource("3_g5ug0")] [node name="HillMesh" parent="World" instance=ExtResource("4_5ll24")] [node name="PyramidSmallMesh" parent="World" instance=ExtResource("5_uf8hd")] [node name="PyramidSmolMesh" parent="World" instance=ExtResource("6_klmt8")] [node name="PyramidSmallMesh2" parent="World" instance=ExtResource("5_uf8hd")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, 35) skeleton = NodePath("../../..") [node name="PyramidSmolMesh2" parent="World" instance=ExtResource("6_klmt8")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25, 0, 38) skeleton = NodePath("../../..") [node name="PyramidSmallMesh3" parent="World" instance=ExtResource("5_uf8hd")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -29, 0, 44) skeleton = NodePath("../../..") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_302o8") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.337161, 0.941447, 0, -0.941447, -0.337161, 0, 2.08989, 0) [node name="Player" parent="." instance=ExtResource("3_5378m")] transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 0, 4.89631, 0)