extends Node var current_scn: Node = null func change_scene(path: String): var res: Resource = load(path) var scn: Node = res.instantiate() add_child(scn) if current_scn: current_scn.queue_free() current_scn = scn func start_game(): print("Starting game...") Singletons.score = 0 change_scene("res://island/Island.tscn") func goto_menu(): print("Going to the menu...") change_scene("res://menu/Menu.tscn") current_scn.connect("play_pressed", start_game) func _ready(): goto_menu()