[gd_scene load_steps=7 format=3] [ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i4xeb"] shading_mode = 0 specular_mode = 1 albedo_texture = ExtResource("1_w6ara") uv1_scale = Vector3(0.5, 0.5, 0.5) uv1_triplanar = true uv2_triplanar = true texture_filter = 0 proximity_fade_distance = 30.89 [sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"] material = SubResource("StandardMaterial3D_i4xeb") size = Vector2(1000, 1000) [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_htlhh"] sky_top_color = Color(0.356863, 0.623529, 0.937255, 1) sky_horizon_color = Color(0.254902, 0.623529, 0.8, 1) ground_bottom_color = Color(0.254902, 0.623529, 0.8, 1) ground_horizon_color = Color(0.254902, 0.623529, 0.8, 1) ground_curve = 7.89838 [sub_resource type="Sky" id="Sky_j6hso"] sky_material = SubResource("ProceduralSkyMaterial_htlhh") [sub_resource type="Environment" id="Environment_302o8"] background_mode = 2 sky = SubResource("Sky_j6hso") [node name="Island" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("PlaneMesh_4ibso") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_302o8") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.337161, 0.941447, 0, -0.941447, -0.337161, 0, 2.08989, 0)