; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "Node", "class": &"BaseWeapon", "language": &"GDScript", "path": "res://Player/BaseWeapon.gd" }, { "base": "CharacterBody3D", "class": &"Player", "language": &"GDScript", "path": "res://Player/player.gd" }, { "base": "Object", "class": &"PlayerInputData", "language": &"GDScript", "path": "res://Player/PlayerInputData.gd" }] _global_script_class_icons={ "BaseWeapon": "", "Player": "", "PlayerInputData": "" } [application] config/name="LD52" run/main_scene="res://base/Base.tscn" config/features=PackedStringArray("4.0", "GL Compatibility") boot_splash/bg_color=Color(0.231373, 0.490196, 0.309804, 1) config/icon="res://assets/icon.svg" [display] window/size/viewport_width=284 window/size/viewport_height=160 window/size/mode=2 window/stretch/mode="canvas_items" [gui] fonts/dynamic_fonts/use_oversampling=false [input] forward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null) ] } backwards={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null) ] } left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null) ] } [rendering] environment/defaults/default_clear_color=Color(0.231373, 0.490196, 0.309804, 1)