[gd_scene load_steps=3 format=3 uid="uid://cxa5irr1atgke"] [ext_resource type="ArrayMesh" uid="uid://bsv0f7c8nev8x" path="res://assets/island_model/pyramid_small.obj" id="1_0a7e0"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_emoh5"] data = PackedVector3Array(1, 1, -1, 0, 0, 0, 0, 0, -1, 1, 0, 0, 0, 0, 0, 1, 1, -1, 1, 1, -1, 0, 0, -1, 0, 0, -2, 1, 1, -2, 1, 1, -1, 0, 0, -2, 1, 1, -2, 0, 0, -2, 0, 0, -3, 1, 0, -3, 1, 1, -2, 0, 0, -3, 2, 1, -2, 1, 1, -2, 1, 0, -3, 2, 0, -3, 2, 1, -2, 1, 0, -3, 3, 0, -1, 2, 1, -1, 2, 1, -2, 3, 0, -2, 3, 0, -1, 2, 1, -2, 2, 0, 0, 1, 0, 0, 1, 1, -1, 2, 1, -1, 2, 0, 0, 1, 1, -1, 3, 0, 0, 2, 0, 0, 2, 1, -1, 3, 0, -1, 3, 0, 0, 2, 1, -1, 3, 0, -3, 2, 1, -2, 2, 0, -3, 3, 0, -2, 2, 1, -2, 3, 0, -3, 2, 1, -2, 1, 1, -1, 1, 1, -2, 2, 1, -1, 1, 1, -1, 2, 1, -2) [node name="PyramidSmallMesh" type="MeshInstance3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18, 0, 31) mesh = ExtResource("1_0a7e0") skeleton = NodePath("../..") [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_emoh5")