[gd_scene load_steps=3 format=3 uid="uid://bknwefv5ycc3u"] [ext_resource type="ArrayMesh" uid="uid://c4ksctluio751" path="res://assets/island_model/pyramid_smol.obj" id="1_ceki5"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_lnxpp"] data = PackedVector3Array(0, 1, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 1, 0, -1, 0, -1, 0, 1, 0, -1, 0, 1, -1, 0, 0, 0, 0, 1, -1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 0, 0, 1, 0, 1, 0, -1) [node name="PyramidSmolMesh" type="MeshInstance3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21, 0, 30) mesh = ExtResource("1_ceki5") skeleton = NodePath("../..") [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_lnxpp")