[gd_scene load_steps=16 format=3 uid="uid://dnrl0uycbw3lp"] [ext_resource type="Script" path="res://player/player.gd" id="1_rujcr"] [ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"] [ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"] [ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_berhm"] [sub_resource type="BoxMesh" id="BoxMesh_7lbaj"] material = SubResource("StandardMaterial3D_berhm") size = Vector3(0.1, 0.1, 0.1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"] metallic_specular = 0.0 [sub_resource type="CylinderMesh" id="CylinderMesh_h7ca4"] material = SubResource("StandardMaterial3D_aqp8x") [sub_resource type="CylinderShape3D" id="CylinderShape3D_otair"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vqko1"] bg_color = Color(0.240234, 0.240234, 0.240234, 1) [sub_resource type="Theme" id="Theme_smyke"] Panel/styles/panel = SubResource("StyleBoxFlat_vqko1") [sub_resource type="GDScript" id="GDScript_iiadi"] resource_name = "FPS_Counter" script/source = "extends Label # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): self.text = str(round(1/delta)) + \" FPS\" " [sub_resource type="GDScript" id="GDScript_5d122"] resource_name = "PointsSpawner" script/source = "extends Control # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func spawn_points_label(text: String, offset: Vector2): var label = Label.new() label.text = text label.offset_bottom = -offset.y label.offset_left = offset.x self.add_child(label) var initialY = label.position.y var tween = get_tree().create_tween() tween.set_speed_scale(2) tween.parallel().tween_property(label, \"position:y\", initialY - 50, 1).as_relative().from_current().set_trans(Tween.EASE_OUT) tween.parallel().tween_property(label, \"modulate\", Color.TRANSPARENT, 1).set_trans(Tween.EASE_OUT) tween.tween_callback(label.queue_free) tween.play() " [sub_resource type="GDScript" id="GDScript_7qy62"] script/source = "extends Camera3D @export var MainCamera: Camera3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if not MainCamera: return if MainCamera.global_position: self.global_position = MainCamera.global_position if MainCamera.global_rotation: self.global_rotation = MainCamera.global_rotation " [sub_resource type="ShaderMaterial" id="ShaderMaterial_2p6rt"] shader = ExtResource("4_dut1p") shader_parameter/center_enabled = false shader_parameter/legs_enabled = true shader_parameter/inverted = false shader_parameter/color_id = 0 shader_parameter/color_0 = Vector4(1, 1, 1, 1) shader_parameter/color_1 = Quaternion(1, 0, 0, 1) shader_parameter/color_2 = Quaternion(0, 0, 1, 1) shader_parameter/center_radius = 0.005 shader_parameter/width = 0.001 shader_parameter/len = 0.008 shader_parameter/spacing = 0.006 shader_parameter/spread = 0.902 [node name="Player" type="CharacterBody3D"] slide_on_ceiling = false floor_constant_speed = true script = ExtResource("1_rujcr") [node name="Head" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.54, 0) script = ExtResource("2_ohlgu") [node name="Torch" type="SpotLight3D" parent="Head"] visible = false light_energy = 5.5 light_indirect_energy = 2.0 light_cull_mask = 4294967293 shadow_enabled = true spot_range = 28.8 spot_angle = 23.1165 spot_angle_attenuation = 0.466516 [node name="RayCast3D" type="RayCast3D" parent="Head"] target_position = Vector3(0, 0, -1.4) [node name="OnHand" type="Node3D" parent="Head"] transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0, 0) script = ExtResource("3_3rcjl") [node name="Viewport" type="Control" parent="Head"] texture_filter = 1 layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 stretch = true [node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"] handle_input_locally = false render_target_update_mode = 4 [node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"] transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0.54, 0) cull_mask = 1048573 current = true fov = 80.0 near = 0.001 [node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Viewport/CameraViewportContainer/GameViewport/Camera"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.13668e-07, 0, -2.3659) visible = false layers = 3 mesh = SubResource("BoxMesh_7lbaj") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("CylinderMesh_h7ca4") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CylinderShape3D_otair") [node name="HUD" type="Control" parent="."] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 theme = SubResource("Theme_smyke") [node name="FPS_Label" type="Label" parent="HUD"] visible = false anchors_preset = 1 anchor_left = 1.0 anchor_right = 1.0 offset_left = -97.0 offset_bottom = 32.0 grow_horizontal = 0 theme_override_font_sizes/font_size = 20 text = "n/d FPS" horizontal_alignment = 2 script = SubResource("GDScript_iiadi") [node name="PointsSpawner" type="Control" parent="HUD"] layout_mode = 3 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 grow_horizontal = 2 grow_vertical = 2 script = SubResource("GDScript_5d122") [node name="Speed_Label" type="Label" parent="HUD"] visible = false anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -53.0 offset_top = 36.0 offset_right = 53.0 offset_bottom = 71.0 grow_horizontal = 2 grow_vertical = 2 horizontal_alignment = 1 vertical_alignment = 1 [node name="BackBufferCopy2" type="BackBufferCopy" parent="HUD"] position = Vector2(727, 447) scale = Vector2(7.61, 4.89) copy_mode = 2 [node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"] visible = false show_behind_parent = true anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 stretch = true [node name="SubViewport" type="SubViewport" parent="HUD/SubViewportContainer"] transparent_bg = true handle_input_locally = false size = Vector2i(284, 160) render_target_update_mode = 0 [node name="WeaponCamera" type="Camera3D" parent="HUD/SubViewportContainer/SubViewport" node_paths=PackedStringArray("MainCamera")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.581502, 0) cull_mask = 2 near = 0.001 script = SubResource("GDScript_7qy62") MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameViewport/Camera") [node name="Crosshair" type="ColorRect" parent="HUD"] material = SubResource("ShaderMaterial_2p6rt") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="BackBufferCopy" type="BackBufferCopy" parent="HUD"] visible = false y_sort_enabled = true position = Vector2(140, 79) scale = Vector2(1.65, 1) [node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]