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pineapple-surf/island/sinking/SinkArea.gd

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GDScript

extends Area3D
class_name SinkArea
## A node fell in the water.
## Triggers after CanSink.sunk .
signal has_sunk(sinkable: CanSink)
func _on_body_entered(body: Node3D):
var sinkables = body.find_children("*", "CanSink", false, false)
for sinkable in sinkables:
sinkable.sink()
emit_signal("has_sunk", sinkable)