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pineapple-surf/menu/Menu.gd

80 lines
2.2 KiB
GDScript

extends Control
signal play_pressed()
var scores_downloaded := false
var scores := [] as Array[Array]
var score_scene := preload("res://menu/score.tscn")
var is_uploading := false
func _ready() -> void:
if Singletons.should_upload:
# do request...
_upload_score()
_fetch_scores()
func _upload_score():
Singletons.should_upload = false
var url = "https://arcade.steffo.eu/score/?board=ld52&player=%s" % Singletons.username
var httpreq = HTTPRequest.new()
add_child(httpreq)
httpreq.connect("request_completed", func(result, response_code, headers, body):
var json = JSON.parse_string(body.get_string_from_utf8())
# { score, rank }
print(json)
self.is_uploading = false
_fetch_scores(true)
httpreq.queue_free()
)
self.is_uploading = true
httpreq.request(url, [
"Content-Type: application/json",
"Accept: application/json",
"Authorization: Bearer pineapples-everywhere"
], true, HTTPClient.METHOD_PUT, str(Singletons.time))
_fetch_scores(true)
func _fetch_scores(open_after: bool = false):
const url = "https://arcade.steffo.eu/board/?board=ld52&offset=0&size=50"
var httpreq = HTTPRequest.new()
add_child(httpreq)
httpreq.connect("request_completed", func(result, response_code, headers, body):
var json = JSON.parse_string(body.get_string_from_utf8())
self.scores = (json as Array).map(func(element): return [element.name, element.score])
for child in $ScoreboardContainer/Panel/VBoxContainer/ScrollContainer/ScoresVBox.get_children():
child.queue_free()
for score in self.scores:
var score_sc = score_scene.instantiate()
score_sc.get_node("HBoxContainer/Name").text = score[0]
score_sc.get_node("HBoxContainer/Score").text = "%0.3f s" % score[1]
$ScoreboardContainer/Panel/VBoxContainer/ScrollContainer/ScoresVBox.add_child(score_sc)
self.scores_downloaded = true
%ScoresButton.disabled = false
print(self.scores)
if open_after:
$ScoreboardContainer.show_scores()
httpreq.queue_free()
)
httpreq.request(url)
func play():
print("Player ", Singletons.username, " started playing!")
emit_signal("play_pressed")
func _on_name_input_text_changed():
Singletons.username = $Content/Inputs/NameInput.text
%PlayButton.disabled = false