mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-25 09:14:18 +00:00
87 lines
3.6 KiB
Text
87 lines
3.6 KiB
Text
[gd_scene load_steps=14 format=3 uid="uid://bg88gc1w1gw5m"]
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[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_agjfy"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"]
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[ext_resource type="PackedScene" uid="uid://b5i1sqd88wlle" path="res://player/Player.tscn" id="3_5378m"]
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[ext_resource type="PackedScene" uid="uid://cyuqnp5bfan4y" path="res://island/IslandMesh.tscn" id="3_g5ug0"]
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[ext_resource type="PackedScene" uid="uid://tahdk48hqxis" path="res://island/HillMesh.tscn" id="4_5ll24"]
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[ext_resource type="PackedScene" uid="uid://cxa5irr1atgke" path="res://island/PyramidSmallMesh.tscn" id="5_uf8hd"]
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[ext_resource type="PackedScene" uid="uid://bknwefv5ycc3u" path="res://island/PyramidSmolMesh.tscn" id="6_klmt8"]
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[sub_resource type="GDScript" id="GDScript_78lo3"]
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script/source = "extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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for node in $World.get_children():
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var material: Material = node.get_active_material(0)
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if material is StandardMaterial3D:
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material.texture_filter = BaseMaterial3D.TextureFilter.TEXTURE_FILTER_NEAREST
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
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render_priority = 0
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shader = ExtResource("1_agjfy")
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shader_parameter/speed_x = 1.0
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shader_parameter/speed_y = 0.1
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shader_parameter/size = 1000.0
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shader_parameter/sea = ExtResource("1_w6ara")
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[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
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material = SubResource("ShaderMaterial_3uyyi")
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size = Vector2(1000, 1000)
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_htlhh"]
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sky_top_color = Color(0.356863, 0.623529, 0.937255, 1)
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sky_horizon_color = Color(0.254902, 0.623529, 0.8, 1)
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ground_bottom_color = Color(0.254902, 0.623529, 0.8, 1)
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ground_horizon_color = Color(0.254902, 0.623529, 0.8, 1)
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ground_curve = 7.89838
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[sub_resource type="Sky" id="Sky_j6hso"]
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sky_material = SubResource("ProceduralSkyMaterial_htlhh")
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[sub_resource type="Environment" id="Environment_302o8"]
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background_mode = 2
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sky = SubResource("Sky_j6hso")
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[node name="Island" type="Node3D"]
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script = SubResource("GDScript_78lo3")
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[node name="World" type="Node3D" parent="."]
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[node name="Sea" type="MeshInstance3D" parent="World"]
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mesh = SubResource("PlaneMesh_4ibso")
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skeleton = NodePath("../..")
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[node name="IslandMesh" parent="World" instance=ExtResource("3_g5ug0")]
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[node name="HillMesh" parent="World" instance=ExtResource("4_5ll24")]
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[node name="PyramidSmallMesh" parent="World" instance=ExtResource("5_uf8hd")]
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[node name="PyramidSmolMesh" parent="World" instance=ExtResource("6_klmt8")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_302o8")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.337161, 0.941447, 0, -0.941447, -0.337161, 0, 2.08989, 0)
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[node name="Player" parent="." instance=ExtResource("3_5378m")]
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transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 0, 4.89631, 0)
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[node name="PyramidSmallMesh" parent="." instance=ExtResource("5_uf8hd")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, 35)
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[node name="PyramidSmolMesh" parent="." instance=ExtResource("6_klmt8")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25, 0, 38)
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[node name="PyramidSmallMesh2" parent="." instance=ExtResource("5_uf8hd")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -29, 0, 44)
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