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pineapple-surf/base/Base.gd

26 lines
481 B
GDScript

extends Node
var current_scn: Node = null
func change_scene(path: String):
var res: Resource = load(path)
var scn: Node = res.instantiate()
add_child(scn)
if current_scn:
current_scn.queue_free()
current_scn = scn
func start_game():
print("Starting game...")
change_scene("res://island/Island.tscn")
func goto_menu():
print("Going to the menu...")
change_scene("res://menu/Menu.tscn")
current_scn.connect("play_pressed", start_game)
func _ready():
goto_menu()