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pineapple-surf/island/CropTile.gd

24 lines
468 B
GDScript

extends Node3D
signal on_planted()
signal on_complete()
@onready var growth_timer: Timer = $GrowthTimer
@onready var sprout_mesh: MeshInstance3D = $Plant/Sprout
func plant():
growth_timer.start()
emit_signal("on_planted")
func complete():
growth_timer.stop()
emit_signal("on_complete")
func _process(_delta):
var scale_factor = 1 - (growth_timer.time_left / growth_timer.wait_time)
sprout_mesh.scale = Vector3(scale_factor, scale_factor, scale_factor)