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pineapple-surf/player/SplashController.gd

12 lines
269 B
GDScript

extends Node
@onready var player: Node3D = $".."
@onready var spawn_point: Vector3 = player.position
@onready var splash_sound: AudioStreamPlayer = $SplashSound
func _process(_delta):
if player.position.y < 0:
splash_sound.play()
player.position = spawn_point