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https://github.com/Steffo99/pineapple-surf.git
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25 lines
485 B
GDScript
25 lines
485 B
GDScript
extends Node3D
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@export_node_path(RigidBody3D) var target_path: NodePath
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@onready var sound: AudioStreamPlayer3D = $CollectSound
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var is_collected := false
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@onready var target: RigidBody3D = get_node(target_path)
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signal collected()
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func collect():
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is_collected = true
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target.visible = false
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sound.play()
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emit_signal("collected")
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await get_tree().create_timer(1).timeout
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target.queue_free()
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func _on_collect_area_body_entered(body: Node3D):
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if body is Player:
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collect()
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