mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-29 03:04:17 +00:00
47 lines
1.2 KiB
GDScript
47 lines
1.2 KiB
GDScript
extends Node
|
|
class_name BaseScene
|
|
|
|
## The scene manager is about to change the scene to the Island.
|
|
signal moving_to_island()
|
|
|
|
## The scene manager has changed the scene to the Island.
|
|
signal moved_to_island()
|
|
|
|
## The scene manager is about the change the scene back to the main menu.
|
|
signal moving_to_menu()
|
|
|
|
## The scene manager has changed the scene back to the main menu.
|
|
signal moved_to_menu()
|
|
|
|
|
|
## The currently loaded scene.
|
|
var current_scene: Node = null:
|
|
get:
|
|
return current_scene
|
|
set(new_scene):
|
|
if current_scene:
|
|
current_scene.queue_free()
|
|
current_scene = new_scene
|
|
add_child(current_scene)
|
|
|
|
|
|
## Change the current scene to the Island.
|
|
func move_to_island():
|
|
print("Starting game...")
|
|
emit_signal("moving_to_island")
|
|
current_scene = load("res://island/Island.tscn").instantiate()
|
|
emit_signal("moved_to_island")
|
|
|
|
## Change the current scene to the main menu.
|
|
func move_to_menu():
|
|
print("Going to the menu...")
|
|
emit_signal("moving_to_menu")
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
|
current_scene = load("res://menu/Menu.tscn").instantiate()
|
|
current_scene.connect("play_pressed", move_to_island)
|
|
emit_signal("moved_to_menu")
|
|
|
|
|
|
func _ready():
|
|
# By default, standby in the menu
|
|
move_to_menu()
|