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pineapple-surf/island/Island.tscn

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[gd_scene load_steps=7 format=3 uid="uid://bg88gc1w1gw5m"]
[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i4xeb"]
shading_mode = 0
specular_mode = 1
albedo_texture = ExtResource("1_w6ara")
uv1_scale = Vector3(0.5, 0.5, 0.5)
uv1_triplanar = true
uv2_triplanar = true
texture_filter = 0
proximity_fade_distance = 30.89
[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
material = SubResource("StandardMaterial3D_i4xeb")
size = Vector2(1000, 1000)
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_htlhh"]
sky_top_color = Color(0.356863, 0.623529, 0.937255, 1)
sky_horizon_color = Color(0.254902, 0.623529, 0.8, 1)
ground_bottom_color = Color(0.254902, 0.623529, 0.8, 1)
ground_horizon_color = Color(0.254902, 0.623529, 0.8, 1)
ground_curve = 7.89838
[sub_resource type="Sky" id="Sky_j6hso"]
sky_material = SubResource("ProceduralSkyMaterial_htlhh")
[sub_resource type="Environment" id="Environment_302o8"]
background_mode = 2
sky = SubResource("Sky_j6hso")
[node name="Island" type="Node3D"]
[node name="Sea" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_4ibso")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_302o8")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.337161, 0.941447, 0, -0.941447, -0.337161, 0, 2.08989, 0)