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https://github.com/Steffo99/pineapple-surf.git
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36 lines
858 B
GDScript
36 lines
858 B
GDScript
extends Node
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@export var force_multiplier: float
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@export var target: RigidBody3D
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@export var capture_radius: float = 1.5
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@onready var magnet_area: Area3D = $MagnetArea
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@onready var capture_area: Area3D = $CaptureArea
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@onready var pop: AudioStreamPlayer3D = $"../Pop"
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@onready var mesh: MeshInstance3D = $"../PineappleMesh"
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var captured = false
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func capture():
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captured = true
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func _physics_process(delta):
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if captured:
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var direction = Singletons.player.position - target.position
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var force = direction.normalized() * force_multiplier * delta
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target.apply_force(force)
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func _on_magnet_area_body_entered(body: Node3D):
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if body is Player:
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print("Player captured pickup!")
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capture()
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func _on_capture_area_body_entered(body: Node3D) -> void:
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mesh.visible = false
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pop.play()
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await get_tree().create_timer(1).timeout
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target.queue_free()
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