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42 lines
1.1 KiB
GDScript
42 lines
1.1 KiB
GDScript
extends Control
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signal play_pressed()
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var username_regex
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var username: String:
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get:
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return Singletons.username
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set(value):
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value = value.strip_escapes()
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value = value.to_lower()
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value = username_regex.sub(value, "-", true)
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Singletons.username = value
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var caret = $Content/Inputs/NameInput.caret_column
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$Content/Inputs/NameInput.text = value
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$Content/Inputs/NameInput.caret_column = caret
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%PlayButton.disabled = len(value) <= 0
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func play():
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print("Player ", Singletons.username, " started playing!")
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emit_signal("play_pressed")
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func _on_name_input_text_changed(new_text):
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if username != $Content/Inputs/NameInput.text:
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username = $Content/Inputs/NameInput.text
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func _on_fetched_scores():
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$Content/Buttons/HBoxContainer/ScoresButton.disabled = false
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$Content/Buttons/HBoxContainer/ScoresButton.connect("pressed", $"/root/BaseScene/ScoreboardContainer".show_scores)
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func _ready():
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username_regex = RegEx.new()
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username_regex.compile("[^a-z0-9]")
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$"/root/BaseScene/ScoreboardContainer".connect("fetched_scores", _on_fetched_scores)
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$"/root/BaseScene/ScoreboardContainer".fetch_scores(false)
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