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pineapple-surf/island/PrayerBeam.tres

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[gd_resource type="VisualShader" load_steps=12 format=3 uid="uid://cp6qipvjl5h1v"]
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_e1y00"]
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_7s81m"]
output_port_for_preview = 0
function = 17
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_x2brx"]
output_port_for_preview = 0
default_input_values = [0, 0.0, 1, 3.142]
operator = 2
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_djub3"]
output_port_for_preview = 0
function = 0
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_770lq"]
output_port_for_preview = 0
default_input_values = [0, 0.0, 1, 32.0]
operator = 2
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_dijno"]
output_port_for_preview = 0
function = 17
[sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_gtl0n"]
output_port_for_preview = 0
default_input_values = [0, 0.8, 1, 1.0, 2, 0.5]
[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_fn2e2"]
default_input_values = [0, 0.0, 1, 0.4, 2, 0.1]
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_b66y3"]
input_name = "time"
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_7wd38"]
output_port_for_preview = 0
input_name = "uv"
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_2c2ak"]
output_port_for_preview = 1
default_input_values = [0, Vector2(0, 0)]
op_type = 0
[resource]
code = "shader_type spatial;
render_mode blend_add, unshaded;
void fragment() {
// Input:2
float n_out2p0 = TIME;
// Input:3
vec2 n_out3p0 = UV;
// VectorDecompose:4
float n_out4p0 = n_out3p0.x;
float n_out4p1 = n_out3p0.y;
// FloatOp:14
float n_in14p1 = 32.00000;
float n_out14p0 = n_out4p1 * n_in14p1;
// FloatFunc:15
float n_out15p0 = fract(n_out14p0);
// FloatOp:10
float n_out10p0 = n_out2p0 + n_out15p0;
// FloatFunc:11
float n_out11p0 = fract(n_out10p0);
// FloatOp:12
float n_in12p1 = 3.14200;
float n_out12p0 = n_out11p0 * n_in12p1;
// FloatFunc:13
float n_out13p0 = sin(n_out12p0);
// SmoothStep:16
float n_in16p0 = 0.80000;
float n_in16p1 = 1.00000;
float n_out16p0 = smoothstep(n_in16p0, n_in16p1, n_out13p0);
// MultiplyAdd:17
float n_in17p1 = 0.40000;
float n_in17p2 = 0.10000;
float n_out17p0 = fma(n_out16p0, n_in17p1, n_in17p2);
// Output:0
ALPHA = n_out17p0;
}
"
graph_offset = Vector2(15.9885, 99.4508)
modes/blend = 1
flags/unshaded = true
nodes/fragment/0/position = Vector2(1157.94, 238.552)
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_b66y3")
nodes/fragment/2/position = Vector2(-489.808, 303.152)
nodes/fragment/3/node = SubResource("VisualShaderNodeInput_7wd38")
nodes/fragment/3/position = Vector2(-1082.22, 380.69)
nodes/fragment/4/node = SubResource("VisualShaderNodeVectorDecompose_2c2ak")
nodes/fragment/4/position = Vector2(-779.218, 382.69)
nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_e1y00")
nodes/fragment/10/position = Vector2(-140.048, 330.079)
nodes/fragment/11/node = SubResource("VisualShaderNodeFloatFunc_7s81m")
nodes/fragment/11/position = Vector2(51.0559, 309.319)
nodes/fragment/12/node = SubResource("VisualShaderNodeFloatOp_x2brx")
nodes/fragment/12/position = Vector2(252.606, 296.547)
nodes/fragment/13/node = SubResource("VisualShaderNodeFloatFunc_djub3")
nodes/fragment/13/position = Vector2(465.606, 295.547)
nodes/fragment/14/node = SubResource("VisualShaderNodeFloatOp_770lq")
nodes/fragment/14/position = Vector2(-567.153, 394.715)
nodes/fragment/15/node = SubResource("VisualShaderNodeFloatFunc_dijno")
nodes/fragment/15/position = Vector2(-365.353, 405.715)
nodes/fragment/16/node = SubResource("VisualShaderNodeSmoothStep_gtl0n")
nodes/fragment/16/position = Vector2(690.342, 223.169)
nodes/fragment/17/node = SubResource("VisualShaderNodeMultiplyAdd_fn2e2")
nodes/fragment/17/position = Vector2(923.023, 307.369)
nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 2, 0, 10, 0, 10, 0, 11, 0, 11, 0, 12, 0, 12, 0, 13, 0, 4, 1, 14, 0, 14, 0, 15, 0, 15, 0, 10, 1, 13, 0, 16, 2, 16, 0, 17, 0, 17, 0, 0, 1)