mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-23 00:04:20 +00:00
48 lines
1.2 KiB
GDScript
48 lines
1.2 KiB
GDScript
extends Node3D
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class_name CropTile
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signal on_planted()
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signal on_complete()
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@onready var growth_timer: Timer = $GrowthTimer
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@onready var sprout_mesh: MeshInstance3D = $Plant/Sprout
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@onready var pop_sound: AudioStreamPlayer3D = $Pop
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@onready var producer: Node3D = $Producer
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@onready var plant_shape: CollisionShape3D = $Plant/PlantableArea
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@export var produce_scene: PackedScene = preload("res://island/Pineapple.tscn")
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@export var debug_growth: bool = false
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@export var debug_growth_offset: float = 0.0;
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func plant():
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if growth_timer.is_stopped():
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growth_timer.start()
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emit_signal("on_planted")
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func complete():
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pop_sound.play_with_random_pitch()
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producer.produce_with_random_force()
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emit_signal("on_complete")
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if debug_growth:
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plant()
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else:
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plant_shape.disabled = true
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await get_tree().create_timer(1).timeout
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queue_free()
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func _process(_delta):
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var scale_factor = 0
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if not growth_timer.is_stopped():
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scale_factor = 1 - (growth_timer.time_left / growth_timer.wait_time)
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sprout_mesh.scale = Vector3(scale_factor, scale_factor, scale_factor)
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func _ready():
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if debug_growth:
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growth_timer.start(growth_timer.wait_time - debug_growth_offset)
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