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pineapple-surf/player/Head.gd
2023-01-07 11:52:27 +01:00

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728 B
GDScript

extends Node3D
var xNoise: FastNoiseLite
var yNoise: FastNoiseLite
var targetRot := Vector3.ZERO
var eventRot := Vector2.ZERO
var noiseRot := Vector3.ZERO
var noiseCount := 0
@export var noiseAmp := 10.0
@export var noiseFreq := 100.0
var mouseRot := Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
xNoise = FastNoiseLite.new()
yNoise = FastNoiseLite.new()
xNoise.seed = 0
yNoise.seed = 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _physics_process(delta: float) -> void:
pass
func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
mouseRot = event.relative