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pineapple-surf/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="LD52"
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://assets/icon.svg"
[display]
window/size/viewport_width=240
window/size/viewport_height=160
window/stretch/mode="canvas_items"
window/stretch/scale=4.0
[rendering]
renderer/rendering_method="gl_compatibility"