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26 lines
481 B
GDScript
26 lines
481 B
GDScript
extends Node
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var current_scn: Node = null
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func change_scene(path: String):
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var res: Resource = load(path)
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var scn: Node = res.instantiate()
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add_child(scn)
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if current_scn:
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current_scn.queue_free()
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current_scn = scn
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func start_game():
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print("Starting game...")
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change_scene("res://island/Island.tscn")
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func goto_menu():
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print("Going to the menu...")
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change_scene("res://menu/Menu.tscn")
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current_scn.connect("play_pressed", start_game)
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func _ready():
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goto_menu()
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