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pineapple-surf/player/SplashController.gd

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GDScript

extends Node
@export_node_path(CharacterBody3D) var target_path: NodePath
@export var splash_threshold: float = 0.0
@onready var target: CharacterBody3D = get_node(target_path)
@onready var spawn_point: Vector3 = target.position
@onready var splash_sound: AudioStreamPlayer = $SplashSound
signal splashed()
func splash():
splash_sound.play()
target.position = spawn_point
target.velocity = Vector3.ZERO
emit_signal("splashed")
func _process(_delta):
if target.position.y < splash_threshold:
splash()