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24 lines
692 B
GDScript
24 lines
692 B
GDScript
extends Control
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signal play_pressed()
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func play():
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print("Player ", Singletons.username, " started playing!")
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emit_signal("play_pressed")
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func _on_name_input_text_changed():
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Singletons.username = $Content/Inputs/NameInput.text
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%PlayButton.disabled = false
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func _on_fetched_scores():
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$Content/Buttons/HBoxContainer/ScoresButton.disabled = false
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$Content/Buttons/HBoxContainer/ScoresButton.connect("pressed", $"/root/BaseScene/ScoreboardContainer".show_scores)
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func _ready():
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print("Connecting fetched_scores to the Scores button")
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$"/root/BaseScene/ScoreboardContainer".connect("fetched_scores", _on_fetched_scores)
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$"/root/BaseScene/ScoreboardContainer".fetch_scores(false)
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