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pineapple-surf/island/MoveTowardsPlayer.gd

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858 B
GDScript

extends Node
@export var force_multiplier: float
@export var target: RigidBody3D
@export var capture_radius: float = 1.5
@onready var magnet_area: Area3D = $MagnetArea
@onready var capture_area: Area3D = $CaptureArea
@onready var pop: AudioStreamPlayer3D = $"../Pop"
@onready var mesh: MeshInstance3D = $"../PineappleMesh"
var captured = false
func capture():
captured = true
func _physics_process(delta):
if captured:
var direction = Singletons.player.position - target.position
var force = direction.normalized() * force_multiplier * delta
target.apply_force(force)
func _on_magnet_area_body_entered(body: Node3D):
if body is Player:
print("Player captured pickup!")
capture()
func _on_capture_area_body_entered(body: Node3D) -> void:
mesh.visible = false
pop.play()
await get_tree().create_timer(1).timeout
target.queue_free()