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space-ltd/Music/Audio.gd

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GDScript3
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extends AudioStreamPlayer
func _ready():
if self.connect("finished", reset_to_default):
print("An error has occurred: could not connect the sound")
func _play(sound):
volume_db = 2
self.stream = load("res://Music/"+sound+".mp3")
if(not Muter.mute):
play()
func reset_to_default():
pass