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space-ltd/Music/Music.gd

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GDScript3
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extends AudioStreamPlayer
var curr_music = "res://Music/Silence.mp3"
# Called when the node enters the scene tree for the first time.
func _ready():
volume_db = -2
if(not Muter.mute):
play()
func change_music (new_music):
if new_music != "":
if curr_music != new_music:
curr_music = new_music
stop()
set_stream(load(new_music))
if(not Muter.mute):
play()