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✏️ Graphics and music

Main upload is now complete! I hope
This commit is contained in:
Cookie 2023-10-15 18:48:24 +02:00 committed by GitHub
parent e9fe958fc2
commit 57509881c7
Signed by: github
GPG key ID: 4AEE18F83AFDEB23
89 changed files with 1315 additions and 0 deletions

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extends AudioStreamPlayer
func _ready():
if self.connect("finished", reset_to_default):
print("An error has occurred: could not connect the sound")
func _play(sound):
volume_db = 2
self.stream = load("res://Music/"+sound+".mp3")
if(not Muter.mute):
play()
func reset_to_default():
pass

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extends AudioStreamPlayer
var curr_music = "res://Music/Silence.mp3"
# Called when the node enters the scene tree for the first time.
func _ready():
volume_db = -2
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func change_music (new_music):
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curr_music = new_music
stop()
set_stream(load(new_music))
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extends AudioStreamPlayer2D
var choice = { "Title": "res://Music/Space Jazz.mp3",\
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}
func _ready():
# I usually change music at the pressing of a button, but sometimes it is not possible
if self.name in choice.keys():
MusicPlayer.change_music(choice[self.name])

17
Music/Muter.gd Normal file
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extends Node
var mute = false
func _ready():
pass;
func get_mute():
return mute
func mute_unmute():
if (mute):
mute = false
MusicPlayer.play()
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MusicPlayer.stop()

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