extends Sprite2D var rng = RandomNumberGenerator.new() # Called when the node enters the scene tree for the first time. func _ready(): modulate = Color(1-rng.randf_range(0,0.1),1-rng.randf_range(0,0.1),1-rng.randf_range(0,0.1)) rotation_degrees = randf_range(-360,360) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass