extends AudioStreamPlayer var curr_music = "res://Music/Silence.mp3" # Called when the node enters the scene tree for the first time. func _ready(): volume_db = -2 if(not Muter.mute): play() func change_music (new_music): if new_music != "": if curr_music != new_music: curr_music = new_music stop() set_stream(load(new_music)) if(not Muter.mute): play()