extends Node2D @onready var _map = $TileMap var min_x = 0 var min_y = 0 var max_x = 10 var max_y = 10 var max_border = 100 var prev_coord = null func _process(_delta): var mouse_pos = _map.local_to_map(get_global_mouse_position()) _map.set_cell(0, mouse_pos, 0, Vector2(1,0)) if prev_coord != null and prev_coord != mouse_pos: _map.set_cell(0, prev_coord, 0, Vector2(0,0)) prev_coord = mouse_pos