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15 lines
304 B
GDScript
15 lines
304 B
GDScript
extends Control
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signal game_success
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signal game_fail
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var curr_level = 1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_child(0).connect("game_success",_next_level)
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pass # Replace with function body.
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func _next_level():
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LevelManager._go_to_level(curr_level+1)
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