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space-ltd/Components/Background.gd
2023-10-15 18:46:50 +02:00

19 lines
486 B
GDScript

extends TileMap
var rng =RandomNumberGenerator.new()
func _ready():
#randomize background
rng.randomize()
for x in range(0, 16):
for y in range(0, 10):
set_cell(0, Vector2(x,y), 0, Vector2(rng.randi_range(0,3), rng.randi_range(0,3)))
func _process(_delta):
#change one tile from time to time, randomly
for x in range(0, 16):
for y in range(0, 10):
if(rng.randi_range(0,200)==0):
set_cell(0, Vector2(x,y), 0, Vector2(rng.randi_range(0,3), rng.randi_range(0,3)))