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https://github.com/Cookie-CHR/LD54-SPAce-ltd.git
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75 lines
1.7 KiB
GDScript
75 lines
1.7 KiB
GDScript
extends Node2D
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var curr_player = null
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var player_array = {}
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@export var planets = {
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"rock": 0,
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"sun": 0,
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"ice": 0,
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"grass": 0,
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"black": 0
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}
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@export var map = [
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["O", "-", "-", "-", "O"],
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]
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var total_moves = 0
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signal game_success
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signal game_fail
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func _ready():
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var i = 0
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for p in planets:
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if(planets[p]>0):
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var spawner_packed = load("res://Components/spawner.tscn")
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var spawner = spawner_packed.instantiate()
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spawner.type = p
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spawner.charges = planets[p]
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spawner.name = "spawner_"+p
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spawner.position = Vector2(290+120*i, 550)
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add_child(spawner)
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i+=1
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total_moves += planets[p]
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$TileMap.draw_map(map)
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func _input(_event):
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if Input.is_action_just_pressed("click"):
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if curr_player != null:
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var success = $TileMap.check_success(get_global_mouse_position(), player_array)
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if(!success):
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emit_signal("game_fail")
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return
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var complete = $TileMap.occupy_slot(get_global_mouse_position(), player_array)
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if (complete):
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AudioPlayer._play("drop")
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delete_player()
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total_moves -= 1
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if (total_moves == 0):
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emit_signal("game_success")
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func delete_player():
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curr_player.queue_free()
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curr_player = null
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player_array = {}
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func new_player(type):
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var curr_packed = load("res://Components/planet.tscn")
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var curr = curr_packed.instantiate()
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curr.type = type
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add_child(curr)
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curr_player = curr
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player_array = {
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"type":curr.type ,
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"texture":curr_player.sprite.texture,
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"modulate":curr_player.sprite.modulate,
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"rotation":curr_player.sprite.rotation_degrees
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}
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func change_player():
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var type = player_array["type"]
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for child in get_children():
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if child.name == "spawner_"+type:
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child.charges +=1
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child.adjust_look(child.charges)
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delete_player()
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