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21 lines
411 B
GDScript
21 lines
411 B
GDScript
extends Node2D
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@onready var _map = $TileMap
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var min_x = 0
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var min_y = 0
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var max_x = 10
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var max_y = 10
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var max_border = 100
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var prev_coord = null
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func _process(_delta):
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var mouse_pos = _map.local_to_map(get_global_mouse_position())
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_map.set_cell(0, mouse_pos, 0, Vector2(1,0))
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if prev_coord != null and prev_coord != mouse_pos:
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_map.set_cell(0, prev_coord, 0, Vector2(0,0))
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prev_coord = mouse_pos
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